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Monday, March 23, 2026

Senior WebGL Developer (Bangalore) — Urgent Hiring: Render, Optimize, Innovate

 

Senior WebGL Developer (Bangalore)  — Urgent Hiring:  Render, Optimize, Innovate

๐ŸŽฎHiring: Senior WebGL / Three.js / Babylon.js Developer | SaaS / Software / IT Services | Bangalore (Onsite)

Location: Bengaluru, India
Job Type: Direct Hire
Industry: SaaS / Software / IT Services
Function: Information Technology
Experience Required: 4–9 years
Experience Level: Senior Developer
Education: Graduation
Age Limit: Up to 32 years
Work Mode: Onsite (6-day week; Saturdays WFH)

๐ŸŒŸ Role Overview

We are seeking a Senior WebGL / Three.js / Babylon.js Developer to build high-performance, photorealistic 3D rendering experiences directly in the browser. This role requires deep expertise in WebGL/OpenGL, GLSL shaders, PBR rendering, and TypeScript, with proven success in building custom rendering engines and interactive 3D applications.

✅ Mandatory Criteria

  • Minimum 4–8 years in graphics programming with deep WebGL/OpenGL knowledge
  • Strong understanding of the full rendering pipeline
  • Expert-level proficiency in GLSL (vertex, fragment, compute shaders)
  • Mastery of Physically Based Rendering (PBR)
  • Strong TypeScript skills
  • Hands-on experience with React.js
  • Ability to build custom WebGL engines from scratch
  • Candidates must be from SaaS/Software/IT Services startups or scaleups (MNC/Big 4/consulting firm candidates not applicable)

๐Ÿ”ง Required Skills

  • WebGL / OpenGL ES / GLSL
  • Three.js / Babylon.js
  • TypeScript, React.js, Next.js
  • Rendering Pipeline & Shader Programming
  • Physically Based Rendering (PBR) & Lighting Systems
  • 3D Asset Pipeline (glTF, USDZ, OBJ, FBX)
  • GPU Profiling & Performance Optimization
  • AR/VR/WebXR Development

๐ŸŽฏ Key Responsibilities

3D Rendering & Visualization

  • Develop real-time 3D viewers running at 60fps across devices
  • Implement advanced rendering: PBR, IBL, shadows, reflections
  • Create custom shaders for complex materials (metals, glass, fabrics)
  • Build dynamic lighting systems and post-processing effects

Performance Optimization

  • Optimize 3D asset loading and rendering pipelines
  • Implement LOD systems, shader optimization, and compression workflows
  • Profile GPU memory, draw calls, and shader performance

3D Asset Pipeline & Tools

  • Build loaders/parsers for glTF, USDZ, OBJ, FBX
  • Implement asset optimization and mesh-processing tools
  • Develop caching, streaming, and progressive loading systems

Interactive Controls & UI Features

  • Implement camera systems, gestures, and fluid interactions
  • Build interactive 3D configurators and product viewers
  • Add annotations, hotspots, and measurement tools

WebXR & AR Experiences

  • Implement WebXR VR/AR experiences inside browsers
  • Integrate AR Quick Look for iOS and AR.js for web AR
  • Build cross-platform AR experiences with real-world lighting

Graphics Systems Architecture

  • Architect custom WebGL rendering solutions from scratch
  • Build material/shader libraries and reusable rendering modules
  • Design APIs for frontend integration and customization

๐Ÿ“ฉ Apply Here

๐Ÿš€ Ideal Candidate

A graphics engineer with 4–9 years of experience, strong expertise in WebGL/OpenGL, GLSL shaders, and PBR rendering, and proven ability to build high-performance 3D web applications. Must thrive in startup environments and enjoy solving deep rendering challenges.



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