๐ฎHiring: Senior WebGL / Three.js / Babylon.js Developer | SaaS / Software / IT Services | Bangalore (Onsite)
Location: Bengaluru, India
Job Type: Direct Hire
Industry: SaaS / Software / IT Services
Function: Information Technology
Experience Required: 4–9 years
Experience Level: Senior Developer
Education: Graduation
Age Limit: Up to 32 years
Work Mode: Onsite (6-day week; Saturdays WFH)
๐ Role Overview
We are seeking a Senior WebGL / Three.js / Babylon.js Developer to build high-performance, photorealistic 3D rendering experiences directly in the browser. This role requires deep expertise in WebGL/OpenGL, GLSL shaders, PBR rendering, and TypeScript, with proven success in building custom rendering engines and interactive 3D applications.
✅ Mandatory Criteria
- Minimum 4–8 years in graphics programming with deep WebGL/OpenGL knowledge
- Strong understanding of the full rendering pipeline
- Expert-level proficiency in GLSL (vertex, fragment, compute shaders)
- Mastery of Physically Based Rendering (PBR)
- Strong TypeScript skills
- Hands-on experience with React.js
- Ability to build custom WebGL engines from scratch
- Candidates must be from SaaS/Software/IT Services startups or scaleups (MNC/Big 4/consulting firm candidates not applicable)
๐ง Required Skills
- WebGL / OpenGL ES / GLSL
- Three.js / Babylon.js
- TypeScript, React.js, Next.js
- Rendering Pipeline & Shader Programming
- Physically Based Rendering (PBR) & Lighting Systems
- 3D Asset Pipeline (glTF, USDZ, OBJ, FBX)
- GPU Profiling & Performance Optimization
- AR/VR/WebXR Development
๐ฏ Key Responsibilities
- Develop real-time 3D viewers running at 60fps across devices
- Implement advanced rendering: PBR, IBL, shadows, reflections
- Create custom shaders for complex materials (metals, glass, fabrics)
- Build dynamic lighting systems and post-processing effects
- Optimize 3D asset loading and rendering pipelines
- Implement LOD systems, shader optimization, and compression workflows
- Profile GPU memory, draw calls, and shader performance
3D Asset Pipeline & Tools
- Build loaders/parsers for glTF, USDZ, OBJ, FBX
- Implement asset optimization and mesh-processing tools
- Develop caching, streaming, and progressive loading systems
Interactive Controls & UI Features
- Implement camera systems, gestures, and fluid interactions
- Build interactive 3D configurators and product viewers
- Add annotations, hotspots, and measurement tools
WebXR & AR Experiences
- Implement WebXR VR/AR experiences inside browsers
- Integrate AR Quick Look for iOS and AR.js for web AR
- Build cross-platform AR experiences with real-world lighting
- Architect custom WebGL rendering solutions from scratch
- Build material/shader libraries and reusable rendering modules
- Design APIs for frontend integration and customization
๐ฉ Apply Here
๐ Ideal Candidate
A graphics engineer with 4–9 years of experience, strong expertise in WebGL/OpenGL, GLSL shaders, and PBR rendering, and proven ability to build high-performance 3D web applications. Must thrive in startup environments and enjoy solving deep rendering challenges.
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